Saturday, May 21, 2011

Nirnroot (Part 1)

Nirnroot is a four leafed plant with roots that resemble a game-machine's claw--four prongs that grab.

It is only found directly next to water.

When you find one, you will be prompted to visit someone who knows more about the Nirnroot. Wait until you find 10 of them, then go see Claudette Perrick, the shopkeeper of the Gilded Carafe in the Imperial City Market district.

She'll say that Sinderion in Skingrad knows more about the plant than she does.

Fast-travel to Skingrad's West Gate. Make your first left and go into the West Weald Inn--it has a large red-and-black flag on its side, so you can't miss it. It's the first building you'll see when you make the left.

Go inside. Turn to your right when you get inside, and go through the door with two portraits on either side.

Talk to him about Nirnroot and he'll say something about a collecting expedition. Talk to him about it again and he'll say that one of the ingredients of an "Elixir of Exploration" is Nirnroot, and that he never had the time to go looking for it.

Now talk to him about the Elixir. He'll tell you about a Shadeleaf Copse (a location which is northeast of Skingrad and which has about 4-5 Nirnroot plants situated around a little pond).

What he wants is this: 10 Nirnroots. He'll give you a huge discount, he says, on some of the potion and he also says he'll give you one for free.

So if you don't already have 10 Nirnroots, go to Shadeleaf Copse and collect more Nirnroots, then come back.

Turn in the Nirnroots. He says it will take 24 hours to make this batch of the Elixir. He also says for the next "level" of Elixir it will take at least 20 Nirnroots.

So wait 24 hours. He'll give you a Weak Elixir of Exploration. It fortifies Health 20 points for 300 seconds and gives Night-Eye for 300 seconds.

Here's the thing about Nirnroot. It doesn't grow back.

There are a couple hundred Nirnroots in the game, at least, but since they do not grow back, each one is precious.

A GREAT place to look is starting with the shoreline to Anvil's west. Follow it and you are SURE to find several Nirnroot.

Wednesday, May 18, 2011

Arena (Part 22)

Turn in the opposite direction from the red guy and go talk to the old woman sitting there. Ysabel.

She'll tell you several things about your fight with the Grand Champion. One, you can wear whatever armor you want to wear. Two, the ban on looting your opponent's corpse is lifted. In fact, Ysabel wants you to remove his armor and hand it in, I suppose as "proof" that you beat him.

So head on out and talk to the Gray Prince...and challenge him for his title. He'll sound rather depressed, but after the news you brought him, who can blame him? After you challenge him, he'll tell you to go talk to Ysabel. So go do that.

Tell her that you're ready for a match. After some discussion she'll say that you need a name...like the Gray Prince. But you can't pick that. So just pick from the list she gives you...

I picked Dragonheart.

So go on up to the arena.

As long as you completed the quest to discover the Gray Prince's origins, he'll just stand there and beg you to kill him. Easiest match you'll ever have.

Go back to Ysabel and turn in the Gray Prince's Raiment of Valor, to get either a Light or Heavy Raiment of Valor of your own. You'll also get 1,000 gold and be made the new Grand Champion.

Now talk to her again. She'll tell you that she can pit you against monsters every week...in perpetuity.

So there you go.

Once you get out to the arena lockbox...FAST TRAVEL SOMEWHERE ELSE. Right away. Before the Adoring Fan shows up. Carries a torch and has bright-orange hair. He's useless and there are much more useful companions around in other places.

A quick note: If you completed the Gray Prince's origins quest, and then do the final battle here and he tells you to just go ahead and kill him, this seems to count as a "murder" as I received the "your killing has been observed..." notice when he died.

Arena (Part 21)

Ask the red guy for another match.

He'll tell you that you'll have three opponents--a swordsman, an archer, and a spellcaster. For some reason he also sent a boar named Porkchop up to help you, a sort of "distraction" for the others.

So head on up--but have several healing potions ready, at the very least.

My suggestion is to take out the spellcaster first--you never know what sort of spells may get tossed at you. Then take out the archer, and then go for the swordsman.

Once they're dead, head down to the red guy. Your reward is 500 gold, and you are now the Champion!

Arena (Part 20)

Go back to the red guy. He'll say your next opponent is a high elf wizard who's good with destruction. He'll then say the elf fights with an enchanted shield, Gray Aegis, which gives him a ton of magic resistance. In other words, don't even try to hit him with a spell.

At this point you should probably have another reflect magic potion--it'll do you a great deal of good. You should also think about poisoning your weapon, preferably something that lowers Willpower.

Head on up.

Hit hard and fast, and have healing potions ready. Due to his resistance to magic this fight may just last a few minutes if you, like me, aren't so reliant on melee most of the time.

When he's dead, head back down to get your reward.

350 gold will be what you get.

Arena (Part 19)

Ask the red guy for another battle.

He'll say that your opponent is a former Blade in Heavy Raiment. He'll be using one of the Akaviri swords...

So head on up. Use a Protect spell if you like and fight hard. When he's dead, go down to collect your reward.

Another 350 gold.

Arena (Part 18)

Go to the red guy and ask for another battle.

He'll say your opponent is a Breton with a sword...and that he has more experience than you. Well, that doesn't make any difference to you, now does it?

Head on up. He's not too quick and not too slow, so if you're a quick thinker and quick to act you should be fine.

Your reward is 350 gold.

Arena (Part 17)

Ask the red guy for another match. He'll say that your opponent will be a Khajiit, probably with a sword. Head on up to the arena, cast your Protect spells, drink your defensive potions--however you want to work.

Standard melee, nothing special to see here.

Head back to the red guy. Your reward will be...another 300 gold.

Arena (Part 16)

Ask the red guy for another battle. He'll tell you that he couldn't do anything about it, but you're going to be fighting three Argonians who are prisoners. They've been told they can get their freedom if they kill you!

They're honestly not much--you may see a sword, and any other fighting is done hand-to-hand. So just kill quickly and get on back to the red guy.

Your reward is 300 gold.

Arena (Part 15)

Ask the red guy for another match. He'll tell you that your opponent is a "crazy" Orc who carries a huge warhammer, so you should be careful.

So head on up. It'll be a tough battle, so if you have any shield spells, go ahead and cast them. It's just a good idea. You should also have your weapon poisoned--it will GREATLY help.

Your reward is 300 gold and a promotion.

Arena (Part 14)

Go to the red guy and ask for another match. He'll tell you that your next opponent is a sorceress...so you should be on your guard. So head on up.

Drink a reflect spell potion just before the gate lowers and head forward. Her health isn't that good, so if you hit hard, with a poisoned or elemental-damage-dealing weapon, it should end rather quickly.

Head back for your reward of 250 gold.

Arena (Part 13)

Go up to the red guy and as always ask for another match. He'll tell you that your opponent is a female Nord who uses a longsword very well. Poison your weapon, preferably a strength poison, and go on up to the arena.

As long as you move fast, you should be just fine.

Your reward will be 250 gold.

Arena (Part 12)

Go talk to the red guy once more. He'll say that your opponent is an Orc who uses an axe, and who also uses Heavy Raiment.

Head on up to the arena, and beat the snot out of that Orc!

Come back down to get your reward once you're done. The reward is 250 gold and a promotion.

Arena (Part 11)

Your next opponent, according to the red guy, is an elf. He doesn't give any more details than that. Head on up.

Basic thing, sword, light armor...and is very quick, so move as fast as you possibly can. Once your opponent is down, head back to the red guy to collect your reward.

Another 200 gold.

Arena (Part 10)

Go to the red guy and ask him for another fight. He'll tell you that your next opponent carries a dagger, but it's enchanted with Shimmerstrike, which does minor frost damage. You shouldn't be scared of it in the least.

So head on up to the arena and move quickly to defeat your opponent.

Then head back to the red guy. Your reward will be 200 gold.

Arena (Part 9)

Go talk to the red guy once more. He'll tell you that your next fight is a dark elf who uses a bow and a sword.

So head on up to the arena. Once the gates fall, if you move fast, you can kill the dark elf before there's the chance for a change to the sword.

Head back to the red guy. Your reward is 200 gold and a promotion.

Arena (Part 8)

Go to the red guy and ask to get your next fight. He'll tell you that your next opponent wears a Heavy Raiment and attacks with a short sword.

So head on up and hit hard and fast. Poison your weapon, do whatever you have to in order to win quickly. A long-term battle with this person could really hurt you.

Once your opponent is dead, head back to the red guy. Your reward is 150 gold.

Arena (Part 7)

Go back to the red guy. He'll say your next opponent is a Redguard who has been known to use either a sword or a mace. He'll tell you that you're going to want to expect either one.

So head on up to the arena. He'll hit hard, sometimes use a sideways power attack, which may cause you to recoil, so be on your guard and be quick.

Once he's dead, head back down to the red guy. 150 gold is your reward.

Arena (Part 6)

As always, go up to the red guy and tell him that you are ready for another match. He'll say that your next opponent is Khajiit (the lionlike creatures) who usually goes in with an axe.

It should be easy enough if you're quick on your feet. Perhaps poison your weapon with a strength-damaging potion, or keep a weapon that deals elemental damage as well.

Anyway, once the Khajiit is down, head back to the red guy. Your reward will be 150 gold, and a promotion.

Arena (Part 5)

Talk to the red guy to learn that your next match will be with twin wood elf sisters who always fight together.

One is an archer, and one is a melee fighter with a claymore. Kill the one with the claymore first--she's capable of dealing a lot of damage. The archer is going to be easy anyway, because she'll just hang back shooting you with arrows while you're fighting her sister. That'll give you plenty of chance to quick-kill her once you're done beating her sister.

Now head back down to the red guy. Your reward is, once more, 100 gold.

Arena (Part 4)

Talk to the red guy once more, set up the match and then head right up the ramp and into the arena.

It'll be another guy in heavy armor, but he'll be pretty quick, so you'll have to be on your guard.

Beat the opponent down and return to the red guy for your 100 gold reward.

Arena (Part 3)

Once more, talk to the red guy and get the match set up. Head up the ramp and wait for the gate to lower.

Your opponent this time will be an archer, so if you're quick enough you can win without much fuss or damage to yourself.

Heal at the birdbath, and then go back to the red guy. Your reward is 100 gold and a promotion to Brawler!

Arena (Part 2)

Talk to the red guy, and get your next match.

It's going to be a guy in heavy armor. You should be okay though, as long as you don't do anything stupid. So once more, whack 'em 'til they're dead, and then turn right around and go back to the red guy to get your reward.

Once more your reward will be 50 gold.

The Arena (Part 1)

Remember the Gray Prince? Just before you come up to him, there's an archer, and to his left is a door. Go into it and turn right. Speak to the red guy there at the end.

He'll insult you a bit, but you'll get to choose what armor you wear in the Arena--Light or Heavy Raiment. You have to wear this armor every time you want to fight--you can't go in with uber-good armor. No, no. You can, however, choose your own shield, helmet, and weapon.

Also, looting your opponent's body is strictly forbidden.

So take your pick, light or heavy, then tell him you're ready for a match. He'll tell you to get to the red room, so leave that room, turn left, and go until you see a sort of birdbath with pools of red around it. This is the way. Head on up the ramp.

Your first fight is very generic, but will generally be tailored as level-ready, sort of like the loot in a dungeon. It'll be what the game considers "appropriate" for someone of your level to fight. Mine was someone with just a sword, yours will likely be the same.

Just swat 'em 'til they're dead, then head back. Remember that birdbath? You can heal yourself by using it after a battle.

Your reward will be 50 gold.

You can continue to gain fame even after you complete this line of quests, so I won't bother to say exactly how much fame you're going to get. If you completed the Thieves Guild quest first, completing the Arena should give you enough fame so people will react less badly to you.

Saturday, May 14, 2011

The Gray Prince

I'm listing this now because if you do not complete it before the Arena line of quests, you'll never get the chance again afterwards.

Contrary to popular belief, you do not have to be the Champion or even a combatant to complete this quest. I have not joined the Arena and managed to complete it just fine.

Fast-travel to the Imperial City Arena.

Go forward, turn left and go down the stairs to the Bloodworks. Proceed until you see a gray orc. Talk to him and go through the story to learn that he's only half-orc, and there's a long story about his orc mother's relationship with a Lord. He'll give you a key to a fortress called Crowhaven and tell you that he was told that the 'secret' to his past is there.

Open your world map and scroll over to Anvil. To its northwest is Crowhaven, so fast-travel to Anvil and head on over.

Go on inside.

Go forward and down some stairs. Kill any wolves you might find, and then continue forward and make a left. Continue straight and make a right. Continue straight through a doorway and then make a left, and another left. Then a right, and go straight until you hit a wall, then another left.

Now go up the stairs to the gate. Once inside, turn left and then right. Go through an old wooden door. Go straight until you hit a wall, then turn left and make your first available right. You'll see stairs, so go up them and through the door.

Turn left, and keep going until you hit a wall. Turn right and right again, and go down some stairs. Go straight until you hit a wall, then turn left and go up the stairs.

Turn left and go straight until Lord Lovidicus (the Gray Prince's father) attacks you. Kill him. Nothing on his body. Hrmmm...

Just past the desk with the chest on it is a room with a desk. There's a diary on it, so read it.

It seems that Lovidicus was a vampire, and goes on about his beloved orc. He never told her about this until she was pregnant. And then she locked him in Crowhaven. The entries go on about his ranting about how evil she was. Then they turned to gibberish--he went mad from hunger.

Take the diary. It is the proof needed. Now go back to talk to the Gray Prince.

He'll reward you before reading it. It's a permanent +3 to Blade, Block, and Athletics.

Then he gets all depressed about things and thinks of himself as a monster.

Friday, May 13, 2011

The Ultimate Heist

This quest opens up as an option after you have sold at least 1,000 gold worth of stolen goods to any guild fence.

Make sure you have a bow on hand. You will need to fire one arrow during this quest--it doesn't even have to be a GOOD bow, it just needs to be *A* bow.

It would also behoove you to have the Skeleton Key if you don't have it already. There's going to be a ton of lockpicking in this quest, more so than others.

Wait for 24 hours in the Imperial City and Amusei will come and tell you to go to Othrelos' house in the Elven Gardens district. So fast-travel there.

Turn left and walk along the path there. When you reach the end of the end, make a right--Othrelos' house is right around the corner.

There's a lot of instructions from the Gray Fox, but basically, he's going to have you steal an Elder Scroll.

First, fast-travel to the Imperial City Palace and enter the Elder Council Chambers. Make a left and go all the way to the end. Pick the lock on the door there and get into the basement.

There is a guard patrolling this area, but there's a center room where you can hide if you need to (though sometimes the guard will come in here too). The goal here is the same as in the previous area--to make a round of the corridor and get to the Glass of Time at the other end.

Activate it when you're there.

Now leave, and fast-travel to the Imperial City Arboretum. Go forward and turn right; follow the arced path and take the first path on your right.

Next to a tree on your left will be an entrance to the sewer--take it.

Go down the stairs, through the corridor, and pick the lock on the gate. Go down another flight of stairs. There's a door on your left and a crank on your right. Activate the crank and then go through the door.

Go on down into the sewer and turn left. Head through the opening and go up the first set of stairs ('beware' of crabs) on the right, and through the opening on the right. There's a Door to Beneath the Bloodworks that you should take there.

Turn right, and then turn left and go across the bridge. Go to the bottom of the stairs, and then through the door ahead. You'll know you're in the right room if you see corpses on the wall. Turn left and go through that opening.

Go straight ahead and keep going until you reach a room with a crank. Go through the door ahead. (You'll probably run into a vampire at this point. I did.)

Keep going through the corridor ahead and go down the stairs. Turn right at the bottom of the stairs and go through the opening in front of you into a room with another set of stairs. Go into the opening at the top right of the room, and keep going straight (and down a curvy corridor), until you reach a room with icky sewer water.

Go straight ahead and into a room with a crank. Activate it. Now leave the room and get into the icky sewer water. Turn right and go through the opening with the chains.

Go up the stairs and across the bridge, and then into a corridor.

At the end of it is a room with a manhole cover to the Palace Sewers. Take it!

Go straight, open the gate, and go down the stairs. Turn right, go through the opening, and open the gate. You should be in a LARGE room with a circular hole and some icky sewer water in the middle. Go down the ramp and through the only opening there. Turn right once in the next 'room' and go into the only other opening there.

In this room is a Strange Door to the Old Way. Go through it.

Go down the stairs and make your first left. Go all the way down it and take the door. Turn right, and jump down into the lower area. Go straight through the broken stone brick wall.

Go straight and head for the top left of that area where there is a well. Make a left at the well and head on until you see (on your left) another broken stone wall. Go through the opening there.

Go up the stairs there, and turn left. Go through the broken stone wall opening there and on down the little corridor to another door.

Turn left, and then go around the corner. Then go right into a small area (where you will likely find a ghost). At the top left of the room is a corridor, which you should go into.

Turn right once in a room, and go to the top left of the room where there'll be another short corridor. Take a right once you pass it, go straight until you hit a wall. Make a left and then an immediate right into a room with support beams. Go on down amongst the beams, and go up the stairs at the top left of the area.

Turn right and go down the corridor there. Go straight and take a left into a room. Go to the top right of the room and go through there. Turn left immediately once you do and go straight until you hit a wall. Turn left and then immediately right. Go straight and then right again into a room. Stick to the left side and go straight into the left of the two corridors. Turn left once inside and then go straight and right once you get into a room.

Take a downward corridor that is on the right side. Turn left and go straight once in a room. Turn right and go straight again.

You'll be in a very large room now. Go straight ahead to find an Iron Gate that is obviously opened remotely. Shoot. Well, turn around and go back into the large room.

Equip the Boots of Springheel Jack. Walk over to the "stairway" on your right and jump onto the upper platform. Turn right and activate the little switch with a blue center, and then turn in the opposite direction. Make a giant U-turn and hit another switch just like it, then go back down into the room towards where the Iron Gate was. Go forward, through a door (doesn't the tree on it look like the emblem of Minas Tirith?) marked Hall of Epochs.

Go straight until you reach a large room with three staircases in it. Go up one of them, turn left, go straight until you hit the wall. Go straight, then left again. Straight, and left again. On your right there will be a gate--go through it once you pick its lock.

Make an immediate left and push the block. Now jump over the rails and down into the room--which you should go to the top left of. The block's activation opened a little tunnel here, so go through it.

Go left, then right, then right again. Then left through a Hall of Epochs door.

Go through one of the gates into the open room. On the top right of the room there's a door of sorts. Now go through it and down the stairs. Go straight and when you get into the room, turn left. Go straight, and then left and down some stairs. Turn right once into a room, and push the block at the end of the room.

Now go back to the room with the three sets of stairs.

Go up a set of stairs and go around the left side to where the large blocks used to be. There's a square platform there, which is where you need to stand. (You'll know it's where you need to stand because you will get a quest notification about it)

Some of the enemies that were in the room (inside the blocks that moved) have arrows, so take them. You'll need to test-shoot these to get your aim right before using the Arrow of Extrication.

Stand on the platform.

Aim your bow so that the left and right lines of the crosshair lines up with the sword-hilt of the statue that you're aiming at.

If you get it right, you'll get a notification and the statue will raise up. Go forward--you'll have to face two Ayleid Guardians, but once you do, go down the stairs under the statue and through the door marked Imperial Guard Quarters.

There'll be an open set of doors on the left--go through them. Then left, and into a long corridor at the end of which is a door. There'll be a guard patrolling here, but there is an along the wall to hide in. Be sure to save your game when you go into it, because you never know when the guard will catch you.

Go through the door.

There's another guard patrolling this C-shaped corridor--the door that you want is about halfway down it, on your left.

Turn right and go all the way to the end (DO NOT SPEAK TO THE PRIEST) where there will be a switch to pull.

Now go back to the door you came in from, only turn left this time. There'll be a door on your right at the end which you should go through (the switch lets you get through).

You can steal lots of stuff in this room without worry--the monk sitting inside is blind, so no worries. It's mostly books, though.

When you're done stealing, sit in the chair and wait. An Elder Scroll will be brought to you.

This next part will be extremely tricky.

Sneak up the staircase. At the top of the stairs is a circular room. There's only one door up here so you go either left or right to get to it, depending on how many monks there are on one side or the other.

You'll pick the lock of course.

Turn left and go through the door at the end, being mindful of the guard.

You'll have to pick the lock.

Another C-shaped room with alcoves, a blind monk and a door at the end whose lock you'll have to pick. You know what to do. :)

There's a guard in this next area, but there are alcoves so you'll be fine.

Keep sneaking along until you see a Wooden Door on your left. Pick the lock and go through (be sure to shut the door behind you just in case the guard might walk by).

This is a good time to mention that there is no blood price...but the guards WILL come after you, so try to avoid being spotted.

Pick the lock of the door ahead of you.

There's a fireplace there and below the logs is a loose grate.

Equip the Boots of Springheel Jak now (or not, if you have sufficient acrobatics skill or a LOT of HP). Then use the loose grate.

You'll fall...

...and the boots will be destroyed.

Now look at the flight of stairs you just landed up. Stand at the top and go on ahead to a door that leads to the Palace Sewers.

Go back across the bridge, through the gate and keep to your left. Turn left into an opening, go straight, and then turn right and go up the ramp. Once up at the top, make a little U-turn and go through the opening with a gate.

Go straight, then up the stairs. Then up a ladder.

Go straight into the room with the icky sewer water, and get into the water and turn right. Go through the opening with the two chains. On the right side of the room is a door and a crank. Activate the crank, and go through the door.

Go down the corridor and after that just go straight until you hit a staircase, which you should go up.

Go through the door and across the bridge in the next room. Then make a left, and a right into a room with some bashed up boxes and a barrel. Turn left, and take that exit.

This isn't the most direct exit, however, it's a quiet spot where you'll have time to (if you are like me) free up inventory space by using up any alchemy ingredients that you may have picked up to make potions.

When you're done, fast-travel to the Elven Gardens district and go back to Othrelos' house.

When you turn in the scroll, the Gray Fox will give you a wedding ring and ask you to give it to the Countess in Anvil. He wants you to report how she reacts to it. Strange request, but he's the boss, right?

So fast-travel to Anvil and go turn in the ring.

*SPOILERS AHEAD*



Apparently, it's her husband's wedding ring! She can't seem to remember his name or his face. Strange, right?

You'll see The Stranger behind you and the Countess will say to herself that he looks familiar.

He'll (Corvus is his name apparently) will proceed to explain to his wife that ten years previous he inherited Nocturnal's Cowl from the former guildmaster, and also inherited its curse. The curse is that the wearer's name shall be stricken from history and no one will remember the wearer even with the cowl off.

He goes on to say that he stood next to his wife and said he was her husband, and she would only look at him in some confusion.

The Countess will refuse to allow him to return as long as he is the Gray Fox. He renounces his life and crime and gives YOU the Cowl! You're now the guildmaster!

...and the Gray Fox has had the last laugh. Remember Lex? He's now working for the guy he was trying to put away! Talk about irony.

Your reward is +10 infamy, the promotion, and the the Cowl of Nocturnal (fortifies Sneak by 25, Feather 200, and Detect Life for 120 feet).

You can also put it on, and do whatever you like. When guards come running take the mask off and they will not arrest you. Very handy!

You'll also get a key to the guild hall which is on the waterfront. What's it mean? A free bed, basically. Always a good thing.

Remember where Methredhel's house is? Behind it's a door to Dareloth's basement. Take it. Once in there, head on until you find stairs. Then you'll be in the main level of the house. Go upstairs to find the Guildmaster's room...your room.

On the desk is a book that will increase your Security skill, so read it.

And that's really all you need to know. Sleep in the bed if you like.

Boots of Springheel Jak

This quest will open up to you once you have sold at least 800 gold worth of stolen goods to any guild fence.

There will be vampires in this quest so buy some potions of Cure Disease.

Wait for 24 hours in the Imperial City. Amusei will tell you that the Gray Fox wants to see you at Ganredhel's house in Cheydinhal.

Fast-travel to Cheydinhal's east gate and take the left path that is ahead of you. It'll be the fourth house on your left and Ganredhel will be standing out front.

He says that he needs the boots of Springheel Jak. They belonged to someone, apparently, who died and was buried with the boots on. The only living descendant is apparently a Jakben, Earl of Imbel, who lives in the Imperial City. The Gray Fox says for you to check his house for clues.

Go find any beggar in the Imperial City and bribe them to learn that he has a house in the Talos Plaza District.

Fast-travel there and walk up to the statue of Akatosh. Turn right, and on the left side of the path through there, there's a door. That's Jakben Imbel's place.

Turn left once inside and go up the stairs there. If you do this during the day, he'll probably be through the door that is directly ahead of you.

He'll give you the key and say that the entrance to the catacombs is in the basement. Huzzah!

Go down into the basement and find the wooden door. Just inside that wooden door and on your right is the door to the catacombs.

Jakben will be following you, of course, and once you get into the catacombs, you should follow him.

Go straight ahead from the entrance and make a left. About here is where you should start seeing the vampires.

Anyway, make your next available right and go straight from there. Pick the lock on the door to find the coffin of Springheel Jak. The boots aren't there, but there is a diary.

Read the diary. Shocking revelation!

Jakben has the boots. Now you just have to find him...you'll have to explore the whole catacombs which luckily isn't all that big. You should also check and be sure that in the frenzy to kill the vampires, that you didn't kill him without noticing.

Of course, he may not even be around--he may be back in the upstairs of his house, which is where I found him. You'll have to kill him, and when you do, loot the boots from him and head back to Cheydinhal to turn them in.

Your reward will be 500 gold, +2 infamy, and a promotion.

Sunday, May 8, 2011

Fathis Ules

Fathis Ules makes his home in the Imperial City Elven Gardens district. His house is across from the King and Queen tavern.

He can be found in his home, he'll sometimes walk around the Market district, and he has 1,500 gold to barter with.

He is in my opinion the most unpredictable and therefore unreliable fence, because he is frequently glitchy and often won't work.

Arrow of Extrication

This quest opens up after you have sold at least 700 gold worth of stolen goods to a guild fence.

It is a very good idea to have either water-breathing potions or spells for this quest. DO THIS QUEST BEFORE ATTEMPTING TO JOIN THE MAGES GUILD! You have to kill a member of the Mages Guild in this quest and if you join the Mages Guild, then do this quest, you will be suspended from the Mages Guild.

Wait in the Imperial City for a 24 hour stretch and Amusei will appear to you. Seems your helping him has made him turn over a new leaf, as it were!

He says the Gray Fox says to meet him at the house of Malintus Ancrus in Chorrol.

So, fast-travel to the Chorrol South Gate.

Turn left, and essentially hug the wall as you proceed. It's just past Valus Odiil's house and there's a guy in front holding a torch. Yup, this is the place! Go on in.

Seems he wants you to steal the Arrow of Extrication, and he'll pay you 500 coins to do it. It was, he tells you, recently recovered by Fathis Aren, a court wizard. There'll be no blood price on him as long as he is killed outside of the castle.

Start your search in Bravil. Fast-travel there.

Find a beggar and bribe them to learn that Fathis Aren has a tower outside of town that houses his most valuable items. He says that only Fathis himself can open it, but that there is supposedly a secret way in through the castle. Well, we know what to do about this, don't we?

Fast-travel to the castle and go up either side of the stairs behind the throne. There's a door in the middle of the upper platform marked North Wing. You'll have to pick its lock, but if you choose to do this quest at night (as is a good idea) you may have to have some invisibility potions or spells ready.

Anyway, when you get inside, make the first left you can and pick the lock of the wooden door. This is Fathis Aren's room.

Straight across from the door there is a little alcove with two pillars on either side of it. The right one is movable, so activate it. There's a door behind it whose lock you'll have to pick, but it should be no trouble.

Head on down the passage to find...a Dremora enemy! After dispatching him, you'll see two gates, one to your left and one ahead. Try the one ahead first.

Make a right at your first chance and you'll see water. Make your first left after that and then an immediate right when you get into a room. Keep going straight until you reach a room with a dry area on the other side.

Now, this room is filled with water but your map says there's a passage on the left wall in the middle of the room. Clearly it's underwater! Now you use a water-breathing potion or spell, or if you don't have either one of those, prepare to swim like...like...a fish from a bigger fish.

Go to the middle of the room just above where the map says the passage is, and swim down. You'll see a skeleton on the ground near the passage, so go that way and when you find the opening swim through it like a mad person until you can resurface.

Walk up and turn left at first chance to see some stairs, which you'll go up. Turn right to see a gate which will open up with no trouble. Go on through it.

Turn right after the gate and go down the corridor until you can make a left. There'll be another Dremora here. When you defeat it, turn left to find a gate which will offer no trouble. Proceed ahead to see some water (I found a Nirnroot next to it, if you do as well pluck it!) and then turn right to see even MORE water! Isn't this just a delight. Proceed through here until you find a door marked Wizard's Lair.

Go straight and then turn right when you can, then left and up some stairs. Proceed up more stairs until you reach a gate whose lock you have to pick.

Once you enter, turn right and go until you reach the end of the room, then turn left. Go up and turn right, continuing until you reach another gate. Turn right, go ahead, then left (you'll have to dispatch a conjurer along the way) and go up the stairs. Then turn left and you'll see a door. This is it!

When you exit, there's a staircase to your immediate right which you should go up.

If you explore the place long enough (it only took me the time it took to explore one or two rooms on the upper level) Fathis Aren should show up and try to kill you. Kill him and loot all his keys (a Strange Key, and a tower key, plus a castle key).

On the third "floor" there's a room with a bunch of alchemy ingredients on a table. Pick them up. Behind the table there's a Fathis Aren's chest with a key-shaped arrowhead.

This must be it. So now, let's head back to Chorrol and turn it in.

Your reward will be 500 gold, +2 infamy, a promotion, and access to the best guild fence, Fathis Ules.