Showing posts with label Anvil. Show all posts
Showing posts with label Anvil. Show all posts

Wednesday, October 3, 2012

Fighter's Guild: Den of Thieves

Go to Anvil and talk to Azzan.

Seems he's got some thieves for you to take care of in Anvil. There's been thefts in the city and witnesses seem to think that they're holed up nearby. You're going to be doing this with Maglir. Remember him?

Walk out, talk to Maglir. Blah blah we're working together. Find a guard (other people may do as well) and get his disposition above 70. He'll tell you that Newheim the Portly was robbed and you should go talk to him.

He says that he was robbed of a family heirloom by a bunch of Bosmer, and that they're holed up in Hrota Cave. Pull up your map. Follow the path away from Anvil and keep an eye out on your right.

Make your second right once you get in the cave (The first right results in a rock trap, don't go there). Then hang another right to encounter your first Bosmer. Go to the top left of the room (from your point of view, not map view) and go into the room. Save first. There's only one in this room but others from the next room will probably come in--they did for me.

Make another right but be careful as there's a spike-ball trip-wire up ahead. Take the left at the end into the large room.

Newheim's family heirloom is a beer stein/mug and is on the table in the pit that's in the middle of the room. It's between the candles and the Ale. Grab it. Go to the top of the room and hang a left to get to the last thief. Go on back to Azzan for a reward of 200 gold and your fame. Also go back to Newheim and give him his mug. He'll thank you with 3 servings of Newheim's Special Brew.

Wednesday, July 20, 2011

Fighter's Guild: The Unfortunate Shopkeeper

Go back to Azzan. He will tell you about a Norbert Lelles, who is a shopkeeper who's having some trouble with break-ins.

Fast-travel to the Anvil Docks and turn left until you see a shop sign. That'll be Lelles' place.

Go on in. He'll tell you that it's always happening at night, no matter what he does about new locks, and tells you to just stay there that night. Wait until 11 pm, and the thieves will break in. You'll have to kill them, of course.

They'll have okay armor and I only found 5 gold each so they're not much worth looting. Now wait until morning and talk to Lelles again. You'll tell him the names (you don't need to memorize them or anything) and he'll say that they are all men who had worked for him. Then he'll give you your reward, some gold. (Level-dependent)

Now go back to Azzan to get your promotion and your +1 fame.

Tuesday, July 19, 2011

Fighter's Guild (Part 1): A Rat Problem

So you want to join the Fighter's Guild! That's good. There are three different places you can go to join, and three separate quest trees (one for each person). I am going to do each one but will start with Azzan.

Go to Anvil. Enter the guild hall and look for Azzan, who looks a lot like Baurus. Talk to him and say you want to join and if your record is clean (IE you don't have a bounty) he'll accept you.

He'll say after some talk that you'll talk to either him or Burz gro-Khash (who is in the Cheydinhal Fighters' Guild) for contracts. Ask him about a contract now.

He'll say that you're to start off small--Arvena Thelas has a rat problem in her basement. Make SURE that you go back and choose the "Rats" conversational option or when you go to Arvena's house, there will be no plot advancement at all. I made this mistake myself...

Gotta start somewhere, right?

Leave the Guild and turn left. Head down the path. Arvena's house will be the second building on your right.

Go up the stairs and into the room at the top of the stairs. When you talk to her, she'll essentially say that the rats are her pets, and that something has been killing them. She wants you to check on them.

Now go back to the front door. Turn left now and go into that room. Turn right once inside, and go through the basement door which is right next to a table.

You'll see a Starving Mountain Lion! Kill it quickly, then go back and talk to Arvena. She'll suggest takling to Pinarus Inventius, who is a hunter.

Across the street is Silgor Bradus's house. To its right will be Pinarus's house. Go inside, up all the stairs and into a room at the top of them, and that's where he'll be.

Talk to him, and he'll be willing to help. Follow him. (This may take a while)

He'll proceed to lead you out of town, to an area with 4 mountain lions. Kill them all. Pinarus will talk to you briefly, and then you can go back and talk to Arvena once again.

She'll be panicked and tell you that no, you did NOT get all of the lions, there's one in the basement RIGHT NOW!

So go down and kill it.

Then go back up to Arvena. She'll tell you that she thinks her next-door neighbor, Quill-Weave, is responsible. She'll say that she's seen the woman sneaking around the back of her house, too!

You know what to do. Sneak around the back of the house at about 7 pm. Just wait there, on the outside of the stone wall, until you see Quill-Weave sneak down and leave something on the ground. You'll get a quest notification that prompts you to confront Quill-Weave, so go ahead and do it.

She'll say that she meant to lure the rats out so that the guards would kill them. She'll also say that she certainly didn't mean to let in mountain lions, and will ask you not to tell Arvena.

Tell Arvena the truth and she will give you some gold and also give you a free level up in the Speechcraft skill--handy if you are a Bard like me! You will also get 1 Fame point.

You could have also said that Quill-Weave had nothing to do with it. If you did, you'll still get the gold from Arvena and the fame as well, but Quill-Weave will give you a free level up in Acrobatics.

Return to Azzan and choose the 'Advancement' conversational option. He will promote you to Apprentice.

Bonus: Quill-Weave will keep leaving meat. I went back looking for a certain herb and noticed that a bunch of meat had stacked.