Showing posts with label Cheydinhal. Show all posts
Showing posts with label Cheydinhal. Show all posts

Thursday, October 4, 2012

Fighter's Guild: Amelion's Debt

Go to Burz gro-Khash in Cheydinhal. (Going to Azzan will redirect you to go to him)

He'll want you to retrieve an heirloom for someone named Biene Amelion, who lives in Water's Edge. It's near Leyawiin. Open up your map and fast-travel to the west edge of Leyawiin--Water's Edge is pretty much due north of the stables. You'll know you're going the right way if you pass White Stallion Lodge on the way there.

Biene's house is the one with a bush and two boulders on one side of the door and two boulders on the other side.

She'll mention that she needs your help repaying a debt of more than 1,000 septims. Seems her father ran up a huge debt gambling and now that he's gone (dragged out of the house in the middle of the night!) the debt is hers. She says she wants to sell the sword and armor of her grandfather.

Seems the sword and armor were enchanted, and buried in the family's ancestral tomb. Open up your map again. Like Water's Edge, the tomb is near the water. Only this tomb is on the EAST side of Leyawiin. It's pretty much directly SE of where you are now if you're not too picky about going through the water.

It goes without saying that you'll be seeing a lot of undead. Zombies, skeletons, and so forth.

Head straight and hang a right once in the tomb. Keep making right turns until your compass is pointed west again--you'll have pretty much made a large U-turn. Once you're in the next tunnel follow it and make your first left. Pull the rock rope to open a door on your left. Go in there, too.

Hug the left wall and mind the undead in the room in the process. Go through the wood door and make two lefts until you hit another door--the door to the Sarcophagus Chamber.

Make your third left and head on up. The armor and sword will be sitting out on a flat stone table. Grab 'em. Go to the end of the room and out that door. You'll see a hole which you need to fall through. Once you do, go right and you'll be back in the entrance tunnel. Go on out.

Head back to Burz. He'll give you your 300 gold, fame, and if you ask him after you turn in the quest, a promotion.

Saturday, August 13, 2011

Fighter's Guild: The Desolate Mine

Go back to Azzan. He said to me to go to Burz gro-Khash in Cheydinhal. So bring up your world map and fast-travel to Cheydinhal's east gate.

Keep to the right and cross the bridge. Once you do, turn left and it's the second building on your right.

He'll tell you they need a weapons shipment delivered to the Desolate Mine. Doesn't that sound encouraging?

Go out Cheydinhal's west gate and start heading northwest until you reach the mine. There'll be a couple of goblins out front...this doesn't look good. Kill them and then go on inside.

It should be noted that this IS a mine, so look out for veins.

Talk to the woman (exhaust all conversational topics) to learn that the goblins are making it too dangerous for the workers and that they were sent to get rid of the goblins. Give the hammer or sword to one of the men (they give hints as to what they prefer). Now turn around, walk up, and take the left tunnel.

When you reach the end of the left tunnel, turn left and go into the large room. Kill any goblins if you see them.

I'll call this the "Left Room."

From the Left room, look straight ahead at the two tunnel exits and take the right one. Kill all the goblins here and go to the top-right of the room and take that tunnel. You'll find more veins down this way and more goblins and once you've taken care of it all, go back to the Left Room.

At this point you should get a notification that the mine is clear. Well, we haven't fully explored it.

In the Left Room take the left tunnel....and it leads you in a giant circle! Go back to Burz now.

You'll get fame, 400 gold (it's what I got, may vary due to level) and a promotion.