Tuesday, March 15, 2011

Spies In Bruma

Jauffre tells you that strangers have been spotted near the temple (he suspects them to be Mythic Dawn spies), and that Captain Burd of the Bruma Guard might be able to tell you more about the strangers in tow. You can also ask Steffan of the Blades and he'll tell you where he's seen the suspected spies.

Steffan is usually upstairs in the West Wing, standing near the door that's at the top of those stairs. He'll say that he usually sees the spies near the runestone at dusk.

Now go down into Bruma.

Go into Bruma Castle, and then into its Barracks where you will usually find Burd at once of the tables. If he's not there, just wait until he is. He'll tell you that there's nothing new aside from Jearl coming back from some trip.

We'll have to have a talk with Jearl, but first, find a beggar and talk to him about spies. He or she'll probably say their memory's not what it used to be. Bribe them with 5 gold and they'll mention seeing a face peeking out of Jearl's house.

Go back to Burd, who will tell you that he'll tell his men not to interfere.










If you have lockpicks at the time, go ahead and break in. If, like me, you do not have lockpicks at the time, go to this location on the map at around 5 pm. (Not the red arrow, the yellow one that indicates where your character is):




And just wait.

When you're attacked, kill your attacker and loot the body to get a Basement Key. Now you should head a little bit west of Bruma, to this location here:






There's a cave here.

Once you enter, go forward until you see a passage to the right. Take it until you come to a room...

...and there's Jearl! But when you approach, she attacks! Darn. Turns out she's a Mythic Dawn agent after all. Loot her body for another Basement key plus the key to her house.

Go up to the Wooden Door to Jearl's Basement. Because you have the key, it's going to be no problem for you to enter it.

There's a table in front of where you enter with a copy of the second volume of the Commentaries. Pick the book up.

Then the Jearl's Orders next to it. Doing so will prompt a quest window that suggests you talk to Jauffre.

We'll do that, but first turn to the cupboard (which has ale and some food) upon which rests a copy of the first volume of the Commentaries. Now go all the way to the end of the basement and look up. There'll be a trap door; but you enter it like any other door.

While you're in the house, feel free to loot it. Jearl is dead anyway, so what use does she have for any of this? Inspection of all receptacles in the house turn up...mostly food, and useless items. There's a locked chest next to the fireplace, which I could not open.

Now leave Jearl's house and go back to the temple to find Jauffre.

He will read the orders and say that he will warn the Countess in Bruma about the danger. Then he tells you to talk to Martin about his progress with the Mysterium Xarxes.

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