Tuesday, June 3, 2014

Ages


It has been absolute AGES since I last updated this. I lost access to Oblivion...but I got a PS3 copy of it the other day. It's not the "full" game but it's something. It'll probably take me a few days to get through the Fighter's Guild to where I was, though.

Thursday, October 4, 2012

Fighter's Guild: Amelion's Debt

Go to Burz gro-Khash in Cheydinhal. (Going to Azzan will redirect you to go to him)

He'll want you to retrieve an heirloom for someone named Biene Amelion, who lives in Water's Edge. It's near Leyawiin. Open up your map and fast-travel to the west edge of Leyawiin--Water's Edge is pretty much due north of the stables. You'll know you're going the right way if you pass White Stallion Lodge on the way there.

Biene's house is the one with a bush and two boulders on one side of the door and two boulders on the other side.

She'll mention that she needs your help repaying a debt of more than 1,000 septims. Seems her father ran up a huge debt gambling and now that he's gone (dragged out of the house in the middle of the night!) the debt is hers. She says she wants to sell the sword and armor of her grandfather.

Seems the sword and armor were enchanted, and buried in the family's ancestral tomb. Open up your map again. Like Water's Edge, the tomb is near the water. Only this tomb is on the EAST side of Leyawiin. It's pretty much directly SE of where you are now if you're not too picky about going through the water.

It goes without saying that you'll be seeing a lot of undead. Zombies, skeletons, and so forth.

Head straight and hang a right once in the tomb. Keep making right turns until your compass is pointed west again--you'll have pretty much made a large U-turn. Once you're in the next tunnel follow it and make your first left. Pull the rock rope to open a door on your left. Go in there, too.

Hug the left wall and mind the undead in the room in the process. Go through the wood door and make two lefts until you hit another door--the door to the Sarcophagus Chamber.

Make your third left and head on up. The armor and sword will be sitting out on a flat stone table. Grab 'em. Go to the end of the room and out that door. You'll see a hole which you need to fall through. Once you do, go right and you'll be back in the entrance tunnel. Go on out.

Head back to Burz. He'll give you your 300 gold, fame, and if you ask him after you turn in the quest, a promotion.

Wednesday, October 3, 2012

Fighter's Guild: Den of Thieves

Go to Anvil and talk to Azzan.

Seems he's got some thieves for you to take care of in Anvil. There's been thefts in the city and witnesses seem to think that they're holed up nearby. You're going to be doing this with Maglir. Remember him?

Walk out, talk to Maglir. Blah blah we're working together. Find a guard (other people may do as well) and get his disposition above 70. He'll tell you that Newheim the Portly was robbed and you should go talk to him.

He says that he was robbed of a family heirloom by a bunch of Bosmer, and that they're holed up in Hrota Cave. Pull up your map. Follow the path away from Anvil and keep an eye out on your right.

Make your second right once you get in the cave (The first right results in a rock trap, don't go there). Then hang another right to encounter your first Bosmer. Go to the top left of the room (from your point of view, not map view) and go into the room. Save first. There's only one in this room but others from the next room will probably come in--they did for me.

Make another right but be careful as there's a spike-ball trip-wire up ahead. Take the left at the end into the large room.

Newheim's family heirloom is a beer stein/mug and is on the table in the pit that's in the middle of the room. It's between the candles and the Ale. Grab it. Go to the top of the room and hang a left to get to the last thief. Go on back to Azzan for a reward of 200 gold and your fame. Also go back to Newheim and give him his mug. He'll thank you with 3 servings of Newheim's Special Brew.

Fighter's Guild: Drunk and Disorderly

Go to Modryn Oreyn again. He'll tell you that there are some Fighter's Guild members in Leyawiin who are causing trouble and that their names are Dubok go-Shagk, Rellian, and Vantus Prelius.

Head to the Five Claws Lodge. It's just north of the chapel in Leyawiin.

I talked to Dubok first. He complained that there was nothing to do because of the Blackwood Company. Huh? Who are they? Talk to him about them to discover that Blackwoods are a bunch of former soldiers sent to take back territory from 'lizards.'

Well, well.

Talk to Vantus now.

He'll say pretty much the same thing, except that Blackwood failed to do their job and then they came back, set up shop, and have been not only undercutting the Fighter's Guild but have been doing jobs that no Fighters Guild member would be caught dead doing! After some conversation ("You need work to keep busy") he'll say if you find them work they'll be just fine.

Talk to the Argonian (Witseidutsei) at the "front desk" and raise her trust of you to at least 70. She says to find Magarte, who's usually over at the Three Sisters. If she's not in the Inn she's probably out looking for Alchemy ingredients. So head on over!

She wants ogre teeth and minotaur horns--and she says if you give her five samples of ectoplasm she'll give her business to the Fighter's Guild!

I had some on hand and handed it over, at which she says she'll be giving the Fighters Guild all her business. That's great! Now head back over to the Five Claws. Tell Vantus about the work (he's quite happy about it) and then report back to Modryn Oreyn.

You'll get 200 gold, fame, and a promotion.

Saturday, August 13, 2011

Fighter's Guild: Unfinished Business

Go to Burz again. He'll say to go to someone named Vilena Donton in Chorrol.

Fast-travel to Chorrol's north gate. Once there turn right and go up the wooden stairs next to the targets. When you find her (she's an older woman) she'll tell you to speak to Modryn Oreyn for your assignment.

He says to contact Maglir, who has defaulted on a contract in Skingrad--something the Fighters' Guild doesn't look well on. Your job is to go to Skingrad and find out what happened.

So, fast-travel to Skingrad's west gate. Make your first left and go into the West Weald Inn--it has a black and red flag on the side.

Maglir should be to your right and wearing armor. Talk to him to learn he was supposed to find Brenus Astis's journal, but he mentioned not being paid enough. It's in Fallen Rock Cave, and he mentions that he WILL NOT go back! He says it's not worth it and he has a family.

Leave through the West gate again and start heading northwest.

Once inside take the right tunnel and go on into the room, where you'll see some undead.

Go to the right and go into that tunnel. Then make another right into a foggy room. Keep going and make the first right you can. At the top of that room is a tunnel you need to take.

Cross the stone bridge in the large room and take the tunnel to the right...and there's a rockslide, which you can't get through. Go back to the bridge, jump down into the water, and turn left.

The journal will be on a little ledge next to a chest. Pick it up.

Now go on back to Maglir...technically you can go back to Modryn right now, though.

If you tell him you have to report his failure, he doesn't seem to mind--he says that there should have been more than one man on this job and mentions his family obligations.

But you really SHOULD say that he did the task.

When you go back and tell Modryn he finished it, he'll just mutter about this having taught Maglir a lesson. You'll still get your gold and fame.

Fighter's Guild: The Desolate Mine

Go back to Azzan. He said to me to go to Burz gro-Khash in Cheydinhal. So bring up your world map and fast-travel to Cheydinhal's east gate.

Keep to the right and cross the bridge. Once you do, turn left and it's the second building on your right.

He'll tell you they need a weapons shipment delivered to the Desolate Mine. Doesn't that sound encouraging?

Go out Cheydinhal's west gate and start heading northwest until you reach the mine. There'll be a couple of goblins out front...this doesn't look good. Kill them and then go on inside.

It should be noted that this IS a mine, so look out for veins.

Talk to the woman (exhaust all conversational topics) to learn that the goblins are making it too dangerous for the workers and that they were sent to get rid of the goblins. Give the hammer or sword to one of the men (they give hints as to what they prefer). Now turn around, walk up, and take the left tunnel.

When you reach the end of the left tunnel, turn left and go into the large room. Kill any goblins if you see them.

I'll call this the "Left Room."

From the Left room, look straight ahead at the two tunnel exits and take the right one. Kill all the goblins here and go to the top-right of the room and take that tunnel. You'll find more veins down this way and more goblins and once you've taken care of it all, go back to the Left Room.

At this point you should get a notification that the mine is clear. Well, we haven't fully explored it.

In the Left Room take the left tunnel....and it leads you in a giant circle! Go back to Burz now.

You'll get fame, 400 gold (it's what I got, may vary due to level) and a promotion.

Wednesday, July 20, 2011

Fighter's Guild: The Unfortunate Shopkeeper

Go back to Azzan. He will tell you about a Norbert Lelles, who is a shopkeeper who's having some trouble with break-ins.

Fast-travel to the Anvil Docks and turn left until you see a shop sign. That'll be Lelles' place.

Go on in. He'll tell you that it's always happening at night, no matter what he does about new locks, and tells you to just stay there that night. Wait until 11 pm, and the thieves will break in. You'll have to kill them, of course.

They'll have okay armor and I only found 5 gold each so they're not much worth looting. Now wait until morning and talk to Lelles again. You'll tell him the names (you don't need to memorize them or anything) and he'll say that they are all men who had worked for him. Then he'll give you your reward, some gold. (Level-dependent)

Now go back to Azzan to get your promotion and your +1 fame.

Tuesday, July 19, 2011

Skyrim

This is a friendly reminder to everyone to go ahead and reserve Skyrim NOW.

It is going to be out in November, and we all know what that means. Long lines, Christmas crowds, and such. Which is why you need to reserve it now. That way you are not 1 of 500 people trying to buy 1 of 50 copies that the store has that wasn't on reserve.

Fighter's Guild (Part 1): A Rat Problem

So you want to join the Fighter's Guild! That's good. There are three different places you can go to join, and three separate quest trees (one for each person). I am going to do each one but will start with Azzan.

Go to Anvil. Enter the guild hall and look for Azzan, who looks a lot like Baurus. Talk to him and say you want to join and if your record is clean (IE you don't have a bounty) he'll accept you.

He'll say after some talk that you'll talk to either him or Burz gro-Khash (who is in the Cheydinhal Fighters' Guild) for contracts. Ask him about a contract now.

He'll say that you're to start off small--Arvena Thelas has a rat problem in her basement. Make SURE that you go back and choose the "Rats" conversational option or when you go to Arvena's house, there will be no plot advancement at all. I made this mistake myself...

Gotta start somewhere, right?

Leave the Guild and turn left. Head down the path. Arvena's house will be the second building on your right.

Go up the stairs and into the room at the top of the stairs. When you talk to her, she'll essentially say that the rats are her pets, and that something has been killing them. She wants you to check on them.

Now go back to the front door. Turn left now and go into that room. Turn right once inside, and go through the basement door which is right next to a table.

You'll see a Starving Mountain Lion! Kill it quickly, then go back and talk to Arvena. She'll suggest takling to Pinarus Inventius, who is a hunter.

Across the street is Silgor Bradus's house. To its right will be Pinarus's house. Go inside, up all the stairs and into a room at the top of them, and that's where he'll be.

Talk to him, and he'll be willing to help. Follow him. (This may take a while)

He'll proceed to lead you out of town, to an area with 4 mountain lions. Kill them all. Pinarus will talk to you briefly, and then you can go back and talk to Arvena once again.

She'll be panicked and tell you that no, you did NOT get all of the lions, there's one in the basement RIGHT NOW!

So go down and kill it.

Then go back up to Arvena. She'll tell you that she thinks her next-door neighbor, Quill-Weave, is responsible. She'll say that she's seen the woman sneaking around the back of her house, too!

You know what to do. Sneak around the back of the house at about 7 pm. Just wait there, on the outside of the stone wall, until you see Quill-Weave sneak down and leave something on the ground. You'll get a quest notification that prompts you to confront Quill-Weave, so go ahead and do it.

She'll say that she meant to lure the rats out so that the guards would kill them. She'll also say that she certainly didn't mean to let in mountain lions, and will ask you not to tell Arvena.

Tell Arvena the truth and she will give you some gold and also give you a free level up in the Speechcraft skill--handy if you are a Bard like me! You will also get 1 Fame point.

You could have also said that Quill-Weave had nothing to do with it. If you did, you'll still get the gold from Arvena and the fame as well, but Quill-Weave will give you a free level up in Acrobatics.

Return to Azzan and choose the 'Advancement' conversational option. He will promote you to Apprentice.

Bonus: Quill-Weave will keep leaving meat. I went back looking for a certain herb and noticed that a bunch of meat had stacked.

Sunday, June 19, 2011

Nirnroot (Part 2 and beyond)

As always, whenever you turn in Nirnroots, it will take 24 hours for the potion of choice to be made.

Handing in 20 Nirnroots will get you a Moderate Potion of Exploration.

The effects are: 300 seconds of Night-Eye, and Fortifies Health and Fatigue by 20 for 300 seconds.

Handing in 30 Nirnroots will get you a Strong Potion of Exploration.

Its effects are: 300 seconds of Night-Eye, Fortification of Fatigue and Health by 20 (300 seconds). Blunt, Security, Destruction, Sneak, Blade, and Restoration are Fortified by 5 for 300 seconds also.

Handing in 40 Nirnroots will get you a Grand Potion of Exploration.

Its effects are: 300 seconds of Night-Eye. Fatigue and Health are fortified by 20 for 300 seconds. Blunt, Security, Destruction, Sneak, Blade, and Restoration are fortified by 10 for 300 seconds also.


Once you've done all these "quests," Sinderion will offer to pay 250 gold for 10 Nirnroots. This is ongoing and you can continue to do it but I don't really recommend it.

Saturday, May 21, 2011

Nirnroot (Part 1)

Nirnroot is a four leafed plant with roots that resemble a game-machine's claw--four prongs that grab.

It is only found directly next to water.

When you find one, you will be prompted to visit someone who knows more about the Nirnroot. Wait until you find 10 of them, then go see Claudette Perrick, the shopkeeper of the Gilded Carafe in the Imperial City Market district.

She'll say that Sinderion in Skingrad knows more about the plant than she does.

Fast-travel to Skingrad's West Gate. Make your first left and go into the West Weald Inn--it has a large red-and-black flag on its side, so you can't miss it. It's the first building you'll see when you make the left.

Go inside. Turn to your right when you get inside, and go through the door with two portraits on either side.

Talk to him about Nirnroot and he'll say something about a collecting expedition. Talk to him about it again and he'll say that one of the ingredients of an "Elixir of Exploration" is Nirnroot, and that he never had the time to go looking for it.

Now talk to him about the Elixir. He'll tell you about a Shadeleaf Copse (a location which is northeast of Skingrad and which has about 4-5 Nirnroot plants situated around a little pond).

What he wants is this: 10 Nirnroots. He'll give you a huge discount, he says, on some of the potion and he also says he'll give you one for free.

So if you don't already have 10 Nirnroots, go to Shadeleaf Copse and collect more Nirnroots, then come back.

Turn in the Nirnroots. He says it will take 24 hours to make this batch of the Elixir. He also says for the next "level" of Elixir it will take at least 20 Nirnroots.

So wait 24 hours. He'll give you a Weak Elixir of Exploration. It fortifies Health 20 points for 300 seconds and gives Night-Eye for 300 seconds.

Here's the thing about Nirnroot. It doesn't grow back.

There are a couple hundred Nirnroots in the game, at least, but since they do not grow back, each one is precious.

A GREAT place to look is starting with the shoreline to Anvil's west. Follow it and you are SURE to find several Nirnroot.

Wednesday, May 18, 2011

Arena (Part 22)

Turn in the opposite direction from the red guy and go talk to the old woman sitting there. Ysabel.

She'll tell you several things about your fight with the Grand Champion. One, you can wear whatever armor you want to wear. Two, the ban on looting your opponent's corpse is lifted. In fact, Ysabel wants you to remove his armor and hand it in, I suppose as "proof" that you beat him.

So head on out and talk to the Gray Prince...and challenge him for his title. He'll sound rather depressed, but after the news you brought him, who can blame him? After you challenge him, he'll tell you to go talk to Ysabel. So go do that.

Tell her that you're ready for a match. After some discussion she'll say that you need a name...like the Gray Prince. But you can't pick that. So just pick from the list she gives you...

I picked Dragonheart.

So go on up to the arena.

As long as you completed the quest to discover the Gray Prince's origins, he'll just stand there and beg you to kill him. Easiest match you'll ever have.

Go back to Ysabel and turn in the Gray Prince's Raiment of Valor, to get either a Light or Heavy Raiment of Valor of your own. You'll also get 1,000 gold and be made the new Grand Champion.

Now talk to her again. She'll tell you that she can pit you against monsters every week...in perpetuity.

So there you go.

Once you get out to the arena lockbox...FAST TRAVEL SOMEWHERE ELSE. Right away. Before the Adoring Fan shows up. Carries a torch and has bright-orange hair. He's useless and there are much more useful companions around in other places.

A quick note: If you completed the Gray Prince's origins quest, and then do the final battle here and he tells you to just go ahead and kill him, this seems to count as a "murder" as I received the "your killing has been observed..." notice when he died.

Arena (Part 21)

Ask the red guy for another match.

He'll tell you that you'll have three opponents--a swordsman, an archer, and a spellcaster. For some reason he also sent a boar named Porkchop up to help you, a sort of "distraction" for the others.

So head on up--but have several healing potions ready, at the very least.

My suggestion is to take out the spellcaster first--you never know what sort of spells may get tossed at you. Then take out the archer, and then go for the swordsman.

Once they're dead, head down to the red guy. Your reward is 500 gold, and you are now the Champion!

Arena (Part 20)

Go back to the red guy. He'll say your next opponent is a high elf wizard who's good with destruction. He'll then say the elf fights with an enchanted shield, Gray Aegis, which gives him a ton of magic resistance. In other words, don't even try to hit him with a spell.

At this point you should probably have another reflect magic potion--it'll do you a great deal of good. You should also think about poisoning your weapon, preferably something that lowers Willpower.

Head on up.

Hit hard and fast, and have healing potions ready. Due to his resistance to magic this fight may just last a few minutes if you, like me, aren't so reliant on melee most of the time.

When he's dead, head back down to get your reward.

350 gold will be what you get.

Arena (Part 19)

Ask the red guy for another battle.

He'll say that your opponent is a former Blade in Heavy Raiment. He'll be using one of the Akaviri swords...

So head on up. Use a Protect spell if you like and fight hard. When he's dead, go down to collect your reward.

Another 350 gold.

Arena (Part 18)

Go to the red guy and ask for another battle.

He'll say your opponent is a Breton with a sword...and that he has more experience than you. Well, that doesn't make any difference to you, now does it?

Head on up. He's not too quick and not too slow, so if you're a quick thinker and quick to act you should be fine.

Your reward is 350 gold.

Arena (Part 17)

Ask the red guy for another match. He'll say that your opponent will be a Khajiit, probably with a sword. Head on up to the arena, cast your Protect spells, drink your defensive potions--however you want to work.

Standard melee, nothing special to see here.

Head back to the red guy. Your reward will be...another 300 gold.

Arena (Part 16)

Ask the red guy for another battle. He'll tell you that he couldn't do anything about it, but you're going to be fighting three Argonians who are prisoners. They've been told they can get their freedom if they kill you!

They're honestly not much--you may see a sword, and any other fighting is done hand-to-hand. So just kill quickly and get on back to the red guy.

Your reward is 300 gold.

Arena (Part 15)

Ask the red guy for another match. He'll tell you that your opponent is a "crazy" Orc who carries a huge warhammer, so you should be careful.

So head on up. It'll be a tough battle, so if you have any shield spells, go ahead and cast them. It's just a good idea. You should also have your weapon poisoned--it will GREATLY help.

Your reward is 300 gold and a promotion.

Arena (Part 14)

Go to the red guy and ask for another match. He'll tell you that your next opponent is a sorceress...so you should be on your guard. So head on up.

Drink a reflect spell potion just before the gate lowers and head forward. Her health isn't that good, so if you hit hard, with a poisoned or elemental-damage-dealing weapon, it should end rather quickly.

Head back for your reward of 250 gold.