Saturday, August 13, 2011

Fighter's Guild: Unfinished Business

Go to Burz again. He'll say to go to someone named Vilena Donton in Chorrol.

Fast-travel to Chorrol's north gate. Once there turn right and go up the wooden stairs next to the targets. When you find her (she's an older woman) she'll tell you to speak to Modryn Oreyn for your assignment.

He says to contact Maglir, who has defaulted on a contract in Skingrad--something the Fighters' Guild doesn't look well on. Your job is to go to Skingrad and find out what happened.

So, fast-travel to Skingrad's west gate. Make your first left and go into the West Weald Inn--it has a black and red flag on the side.

Maglir should be to your right and wearing armor. Talk to him to learn he was supposed to find Brenus Astis's journal, but he mentioned not being paid enough. It's in Fallen Rock Cave, and he mentions that he WILL NOT go back! He says it's not worth it and he has a family.

Leave through the West gate again and start heading northwest.

Once inside take the right tunnel and go on into the room, where you'll see some undead.

Go to the right and go into that tunnel. Then make another right into a foggy room. Keep going and make the first right you can. At the top of that room is a tunnel you need to take.

Cross the stone bridge in the large room and take the tunnel to the right...and there's a rockslide, which you can't get through. Go back to the bridge, jump down into the water, and turn left.

The journal will be on a little ledge next to a chest. Pick it up.

Now go on back to Maglir...technically you can go back to Modryn right now, though.

If you tell him you have to report his failure, he doesn't seem to mind--he says that there should have been more than one man on this job and mentions his family obligations.

But you really SHOULD say that he did the task.

When you go back and tell Modryn he finished it, he'll just mutter about this having taught Maglir a lesson. You'll still get your gold and fame.

Fighter's Guild: The Desolate Mine

Go back to Azzan. He said to me to go to Burz gro-Khash in Cheydinhal. So bring up your world map and fast-travel to Cheydinhal's east gate.

Keep to the right and cross the bridge. Once you do, turn left and it's the second building on your right.

He'll tell you they need a weapons shipment delivered to the Desolate Mine. Doesn't that sound encouraging?

Go out Cheydinhal's west gate and start heading northwest until you reach the mine. There'll be a couple of goblins out front...this doesn't look good. Kill them and then go on inside.

It should be noted that this IS a mine, so look out for veins.

Talk to the woman (exhaust all conversational topics) to learn that the goblins are making it too dangerous for the workers and that they were sent to get rid of the goblins. Give the hammer or sword to one of the men (they give hints as to what they prefer). Now turn around, walk up, and take the left tunnel.

When you reach the end of the left tunnel, turn left and go into the large room. Kill any goblins if you see them.

I'll call this the "Left Room."

From the Left room, look straight ahead at the two tunnel exits and take the right one. Kill all the goblins here and go to the top-right of the room and take that tunnel. You'll find more veins down this way and more goblins and once you've taken care of it all, go back to the Left Room.

At this point you should get a notification that the mine is clear. Well, we haven't fully explored it.

In the Left Room take the left tunnel....and it leads you in a giant circle! Go back to Burz now.

You'll get fame, 400 gold (it's what I got, may vary due to level) and a promotion.

Wednesday, July 20, 2011

Fighter's Guild: The Unfortunate Shopkeeper

Go back to Azzan. He will tell you about a Norbert Lelles, who is a shopkeeper who's having some trouble with break-ins.

Fast-travel to the Anvil Docks and turn left until you see a shop sign. That'll be Lelles' place.

Go on in. He'll tell you that it's always happening at night, no matter what he does about new locks, and tells you to just stay there that night. Wait until 11 pm, and the thieves will break in. You'll have to kill them, of course.

They'll have okay armor and I only found 5 gold each so they're not much worth looting. Now wait until morning and talk to Lelles again. You'll tell him the names (you don't need to memorize them or anything) and he'll say that they are all men who had worked for him. Then he'll give you your reward, some gold. (Level-dependent)

Now go back to Azzan to get your promotion and your +1 fame.

Tuesday, July 19, 2011

Skyrim

This is a friendly reminder to everyone to go ahead and reserve Skyrim NOW.

It is going to be out in November, and we all know what that means. Long lines, Christmas crowds, and such. Which is why you need to reserve it now. That way you are not 1 of 500 people trying to buy 1 of 50 copies that the store has that wasn't on reserve.

Fighter's Guild (Part 1): A Rat Problem

So you want to join the Fighter's Guild! That's good. There are three different places you can go to join, and three separate quest trees (one for each person). I am going to do each one but will start with Azzan.

Go to Anvil. Enter the guild hall and look for Azzan, who looks a lot like Baurus. Talk to him and say you want to join and if your record is clean (IE you don't have a bounty) he'll accept you.

He'll say after some talk that you'll talk to either him or Burz gro-Khash (who is in the Cheydinhal Fighters' Guild) for contracts. Ask him about a contract now.

He'll say that you're to start off small--Arvena Thelas has a rat problem in her basement. Make SURE that you go back and choose the "Rats" conversational option or when you go to Arvena's house, there will be no plot advancement at all. I made this mistake myself...

Gotta start somewhere, right?

Leave the Guild and turn left. Head down the path. Arvena's house will be the second building on your right.

Go up the stairs and into the room at the top of the stairs. When you talk to her, she'll essentially say that the rats are her pets, and that something has been killing them. She wants you to check on them.

Now go back to the front door. Turn left now and go into that room. Turn right once inside, and go through the basement door which is right next to a table.

You'll see a Starving Mountain Lion! Kill it quickly, then go back and talk to Arvena. She'll suggest takling to Pinarus Inventius, who is a hunter.

Across the street is Silgor Bradus's house. To its right will be Pinarus's house. Go inside, up all the stairs and into a room at the top of them, and that's where he'll be.

Talk to him, and he'll be willing to help. Follow him. (This may take a while)

He'll proceed to lead you out of town, to an area with 4 mountain lions. Kill them all. Pinarus will talk to you briefly, and then you can go back and talk to Arvena once again.

She'll be panicked and tell you that no, you did NOT get all of the lions, there's one in the basement RIGHT NOW!

So go down and kill it.

Then go back up to Arvena. She'll tell you that she thinks her next-door neighbor, Quill-Weave, is responsible. She'll say that she's seen the woman sneaking around the back of her house, too!

You know what to do. Sneak around the back of the house at about 7 pm. Just wait there, on the outside of the stone wall, until you see Quill-Weave sneak down and leave something on the ground. You'll get a quest notification that prompts you to confront Quill-Weave, so go ahead and do it.

She'll say that she meant to lure the rats out so that the guards would kill them. She'll also say that she certainly didn't mean to let in mountain lions, and will ask you not to tell Arvena.

Tell Arvena the truth and she will give you some gold and also give you a free level up in the Speechcraft skill--handy if you are a Bard like me! You will also get 1 Fame point.

You could have also said that Quill-Weave had nothing to do with it. If you did, you'll still get the gold from Arvena and the fame as well, but Quill-Weave will give you a free level up in Acrobatics.

Return to Azzan and choose the 'Advancement' conversational option. He will promote you to Apprentice.

Bonus: Quill-Weave will keep leaving meat. I went back looking for a certain herb and noticed that a bunch of meat had stacked.

Sunday, June 19, 2011

Nirnroot (Part 2 and beyond)

As always, whenever you turn in Nirnroots, it will take 24 hours for the potion of choice to be made.

Handing in 20 Nirnroots will get you a Moderate Potion of Exploration.

The effects are: 300 seconds of Night-Eye, and Fortifies Health and Fatigue by 20 for 300 seconds.

Handing in 30 Nirnroots will get you a Strong Potion of Exploration.

Its effects are: 300 seconds of Night-Eye, Fortification of Fatigue and Health by 20 (300 seconds). Blunt, Security, Destruction, Sneak, Blade, and Restoration are Fortified by 5 for 300 seconds also.

Handing in 40 Nirnroots will get you a Grand Potion of Exploration.

Its effects are: 300 seconds of Night-Eye. Fatigue and Health are fortified by 20 for 300 seconds. Blunt, Security, Destruction, Sneak, Blade, and Restoration are fortified by 10 for 300 seconds also.


Once you've done all these "quests," Sinderion will offer to pay 250 gold for 10 Nirnroots. This is ongoing and you can continue to do it but I don't really recommend it.

Saturday, May 21, 2011

Nirnroot (Part 1)

Nirnroot is a four leafed plant with roots that resemble a game-machine's claw--four prongs that grab.

It is only found directly next to water.

When you find one, you will be prompted to visit someone who knows more about the Nirnroot. Wait until you find 10 of them, then go see Claudette Perrick, the shopkeeper of the Gilded Carafe in the Imperial City Market district.

She'll say that Sinderion in Skingrad knows more about the plant than she does.

Fast-travel to Skingrad's West Gate. Make your first left and go into the West Weald Inn--it has a large red-and-black flag on its side, so you can't miss it. It's the first building you'll see when you make the left.

Go inside. Turn to your right when you get inside, and go through the door with two portraits on either side.

Talk to him about Nirnroot and he'll say something about a collecting expedition. Talk to him about it again and he'll say that one of the ingredients of an "Elixir of Exploration" is Nirnroot, and that he never had the time to go looking for it.

Now talk to him about the Elixir. He'll tell you about a Shadeleaf Copse (a location which is northeast of Skingrad and which has about 4-5 Nirnroot plants situated around a little pond).

What he wants is this: 10 Nirnroots. He'll give you a huge discount, he says, on some of the potion and he also says he'll give you one for free.

So if you don't already have 10 Nirnroots, go to Shadeleaf Copse and collect more Nirnroots, then come back.

Turn in the Nirnroots. He says it will take 24 hours to make this batch of the Elixir. He also says for the next "level" of Elixir it will take at least 20 Nirnroots.

So wait 24 hours. He'll give you a Weak Elixir of Exploration. It fortifies Health 20 points for 300 seconds and gives Night-Eye for 300 seconds.

Here's the thing about Nirnroot. It doesn't grow back.

There are a couple hundred Nirnroots in the game, at least, but since they do not grow back, each one is precious.

A GREAT place to look is starting with the shoreline to Anvil's west. Follow it and you are SURE to find several Nirnroot.